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Fleet Survivors

In development

Fleet Survivors

Five centuries of naval warfare. Fifteen minutes.

Choose a nation, take its flagship out, and hold the line through twenty waves. You have about fifteen minutes.

Between waves you buy parts, and the ship climbs out of its own century. A turtle ship can finish the run as an amphibious assault vessel — the silhouette survives, everything else modernises. Your guns age forward with it.

The sea fights too. Armour keeps you steady and slow; an engine-heavy hull is quick and gets thrown by the swell. Heavy guns and storms shove ships across the water, and yours is not exempt.

Nothing carries over. The next run starts wooden again.

  • Five nations, five ways to fight — separate weapons, parts, and blind spots
  • Ships modernise mid-run, then reset when it ends
  • Weight decides how the swell treats you
  • Ten to fifteen minutes per run